Making basic poses / animations in blender 2.79 / avastar

This class is approximately 1 hour and covers topics including:

  • Avastar and why we use it
  • The different avatar skeletons offered by Avastar
  • The extended (bento) skeleton
  • Creating a new avastar avatar/rig
  • The animation / deforming skeletons in avastar
  • Changing the view of the skeleton – choosing what you see
  • Limits of bone movement and bone constrainsts
  • The Animation View layout in Blender
  • The Dope Sheet and animation timeline/player
  • The Action Editor – creating a new action
  • Perspective / Orthographic view in Blender
  • The complexity of hands between Blender / SL
  • Registering the bones we want to keyframe in the pose / animation
  • Loc / Rot keyframe logging choices
  • Moving bones into position
  • Export options and exporting a pose
  • Priorities of animations and formats
  • Uploading a pose/animation to SL
  • Making adjustments and updating keyframe logs
  • Creating a sequence of keyframes to make an animation
  • Tips to make our animations smooth and more natural
  • Speeding up / slowing down the animation
  • Adjusting ease in / ease out
  • Simple scripts edited from the SL wiki to trigger our animation