This class is approximately 1 hour in length but may be longer allowing for questions etc.
The topics covered will be:
- Terminology – will be covered throughout the class
- What is mesh?
- Unrigged mesh
- The nature and abilities of un-rigged mesh
- LOD
- Brief overview of Physics
- Rigged mesh
- What it is, and how it related to the SL skeleton
- The nature and abilities of rigged mesh
- What is weighting
- Animesh
- What it is and how it relates to the SL skeleton
- LI and animesh
- SL Mesh Format
- The Basic process of making mesh for SL
- Basics of making the model
- Software choices
- What is unwrapping and what are UVs?
- Basics of texturing the model
- Software choices
- Diffuse, Normal and Specular textures
- Basics of uploading mesh to SL
- What next to start making mesh
- Basics of making the model